Work place: Chitkara University Institute of Engineering and Technology, Chitkara University, Punjab, 140401, India
E-mail: bhanu.sharma@chitkara.edu.in
Website: https://orcid.org/0000-0002-3713-1042
Research Interests:
Biography
Bhanu Sharma is an assistant professor at Chitkara University's Research and Innovation Network (CURIN), Chitkara University, Punjab, India. Armed with a Ph.D. in Electronics and Communication, she has an impressive 24-year career in research, product development, teaching, and training. Her primary focus lies in Augmented Reality for K-12 education, demonstrating expertise in Curriculum Designing and Development, Problem-Based Learning, Project-Based Learning, Collaborative Learning, and Pedagogical Innovations.
By Sheena Angra Avinash Sharma Bhanu Sharma
DOI: https://doi.org/10.5815/ijmecs.2025.06.02, Pub. Date: 8 Dec. 2025
This research explores the connection between interventions for mental well-being and Virtual Reality (VR). A bibliometric analysis was conducted to assess the state of the field, comparing mental health applications to understand VR's significance. The study revealed a limited but growing body of literature examining VR's effects on mental health, primarily targeting mood, stress, and anxiety disorders. Various approaches, including immersive VR experiences, were identified, offering unique therapeutic benefits. The comparative investigation across disorders underscored the potential of VR therapy to create synergistic effects when combined with other interventions. Immersive VR experiences were found to offer innovative ways to address emotional regulation and stress management, enhancing traditional therapeutic methods. The applications and techniques developed so far provide significant insights into the transformative role VR could play in mental health care. The findings emphasize the importance of further research to optimize and expand VR interventions for mental well-being. Such advancements could pave the way for more personalized, engaging, and effective mental health solutions, particularly for conditions resistant to conventional therapies. By leveraging VR’s immersive and interactive capabilities, mental health practitioners can create interventions that not only alleviate symptoms but also foster long-term psychological resilience. This study highlights the critical need to develop and implement VR-based interventions systematically, ensuring their accessibility and efficacy across diverse populations. By doing so, VR can serve as a cornerstone in the evolution of mental health care, bridging gaps and unlocking new possibilities for well-being.
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