Igor M. Kozubtsov

Work place: Kyiv National University of Construction and Architecture, Faculty of Automation and Information Technologies Kyiv, Ukraine

E-mail: lesia.kozubtsova@viti.edu.ua

Website: https://orcid.org/0000-0002-7866-8575

Research Interests:

Biography

Igor M. Kozubtsov He was born in Ukraine, on April 12, 1980. Graduated from the Military Institute of Telecommunications and Informatization of the National Technical University of Ukraine “Kyiv Polytechnic Institute” in 2002 in Kyiv, specialty “Military Communications Systems and Complexes”, qualification of telecommunications engineer. Candidate of Technical Sciences (2007), Senior Researcher (2013), Doctor of Pedagogical Sciences (2021). He has 18 years of practical experience in higher military education institutions and 5 years of teaching cadets and adjuncts. In retirement, he is actively engaged in scientific and scientific-pedagogical activities as a professor at Lutsk National Technical University, Kyiv National University of Construction and Architecture. He is the author of more than 500 scientific publications on the methodology of scientific research, organization and conduct of scientific interdisciplinary research in the fields of military cybernetics, control and communication systems; information and cybersecurity; problems of innovative technologies development; theory and methods of vocational education (in military and technical specialties and specializations).

Author Articles
Professional Business Game as an Active Practice-Oriented Method of Teaching Modern Students in Technical Higher Education Institutions

By Lesia M. Kozubtsova Valerii O. Lishchyna Igor M. Kozubtsov Halyna L. Isaienko Lesia O. Shevchuk

DOI: https://doi.org/10.5815/ijeme.2025.04.05, Pub. Date: 8 Aug. 2025

The purpose of the scientific article is to identify a possible solution to the problem of improving students’ training effectiveness through the combined usage of active forms and methods of teaching students among the dependent learning parameters set. The authors came to this hypothetical opinion based on the comparative analysis results of previous studies, which confirm that the usage of active forms and methods of teaching students is the right vector for solving the lifelong problem of learning improving the effectiveness. 
It has been established that the available psychological and pedagogical literature does not provide specific solutions for modern students - cyber-socialised youth, which would help to substantiate the best ways to intensify students' learning and cognitive activity. 
Previous scientific studies have confirmed that the group of people who are most addicted to computer games, as practice shows, is difficult to motivate to study using traditional approaches when there is a distracting and, to some extent, gambling factor. 
Based on these circumstances, the proposed research is obviously logical from the need to improve the theory and methodology of vocational education through the usage of active forms and methods of teaching students. New circumstances have determined the subject of the study, which is a professional business game. It has been experimentally determined that during a professional business game students will use simulation models to solve professional problems. To organise and conduct a professional business game, teachers define game and functional goals. In the above variant of the professional business game structural scheme, the goal of accelerating the discipline development through students' learning activation is achieved. Organising and conducting a professional business game as an active teaching method involves preparation of both students and teachers for it, and also requires the methodological materials and technical means availability, which helps to increase the classes effectiveness conducted in a game form and to form professional competencies in students. The article provides practical steps for preparing participants of a professional business game.

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