Martha Segura

Work place: Universitaria Agustiniana/Faculty of Engineering, Bogotá, 110811, Colombia



Research Interests:


Martha Segura is currently a research professor at the Faculty of Engineering of the Universitaria Agustiniana in Bogotá, Colombia. She is a systems engineer, a specialist in the design and construction of telematics solutions, and a specialist in software engineering, having completed her Master's degree in Business Administration and Management at ITESM in 2018.
She has experience in companies in the information and communication technology sector, managing technology integration projects. She is interested in research areas such as virtual reality, augmented reality, mixed reality, artificial intelligence and accessible software engineering models and methodologies.
The junior researcher is recognised in the National System of Science, Technology and Innovation of the Colombian Ministry of Science, Technology and Innovation.

Author Articles
Extended Reality Model for Accessibility in Learning for Deaf and Hearing Students (Programming Logic Case)

By Martha Segura Ramiro Osorio Adriana Zavala

DOI:, Pub. Date: 8 Aug. 2023

A group of researchers and developers from Colombia and Mexico have recognised that the development of state-of-the-art Extended Reality software, a key technology for the Metaverse, has great potential to improve teaching-learning processes in educational institutions. However, the development process does not take into account accessibility, universal design and inclusion, especially for the deaf student community. An extended reality model is proposed for the creation of this type of software as a tool to support access to knowledge, based on information gathering, requirements analysis, user-centred design and video game programming, including the ludic and didactic. The aim is to minimise the barriers that limit the learning of programming logic by students with hearing disabilities through the use of new technologies, creating spaces in virtual worlds that are understandable, usable and practical in conditions of safety, comfort and as much autonomy as possible. To validate the model, a mixed reality software prototype was designed and programmed to train students in programming logic, both deaf and hearing. User and heuristic tests were carried out, showing how immersion can improve knowledge acquisition processes and develop skills in higher education students.

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