Work place: STMIK Widya Cipta Dharma, Samarinda, 75123, Indonesia



Research Interests: Computer Science & Information Technology, Information Systems, Multimedia Information System, Information Theory


Dr. H. Nursobah, S.Kom.M.Kom, was born in Jakarta on Mei 20, 1972. Completed formal education in Elementary School (1985), Junior High School (1988), Senior High School (1991) in Jakarta. Continuing Bachelor Studies at Gunadarma University Depok, Computer Engineering Study Program graduated (1996). Masters studies at Benarif Indonesia College of Information Technology (Eresha), Jakarta, Informatics Engineering graduated Study Program (2001). Then Doctoral studies at 17 August 1945 University Surabaya, in Public Administration graduated (2015). Dissertation: The Influence of Organizational Justice, reward systems and training on job satisfaction and its implications for employee Organizational Citizenship Behavior. Lecturer at Widya Cipta Dharma College of Information Managements (STMIK) Samarinda, East Kalimantan Province. Since 1997 until now, and also served as Chariman of STMIK Widya Cipta Dharma.

Author Articles
Finite State Machine Model in Jungle Adventure Game an Introduction to Survival Skills

By Reza Andrea Sefty Wijayanti Nursobah

DOI:, Pub. Date: 8 Aug. 2021

Game is one of the big industries today and can be an alternative entertainment and fun for children and adults. Game can be used as an interactive and interesting learning media. One of the platform game development methods is the Finite State Machine (FSM). This method is used to adjust the behavior of the NPC (Non-Player Character) to guide the player through the game. This study developed an Android-based "Jungle Adventure" game with interesting gameplay to make the learning process very enjoyable so that the player is expected to be able to play while learning. Combination NPC with FSM will make that responses under certain conditions, and NPC will accompany player like a friend survival.

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