Work place: Department of Information Technology, Federal University of Technology, Akure, Nigeria
E-mail: okboyinbode@futa.edu.ng
Website:
Research Interests: Cloud Computing, Artificial Intelligence, Human-Computer Interaction
Biography
Olutayo K. Boyinbode is a professor of computer science at the Department of Information Technology, Federal University of Technology, Akure. Her research areas are software intelligent systems, artificial intelligence, human-computer interaction, and cloud computing.
By Iyinoluwa M. Oyelade Olutayo K. Boyinbode Olumide S. Adewale Emmanuel O. Ibam
DOI: https://doi.org/10.5815/ijitcs.2024.02.03, Pub. Date: 8 Apr. 2024
Farmland security in Nigeria is still a major challenge and existing methods such as building brick fences around the farmland, installing electric fences, setting up deterrent plants with spikey branches or those that have displeasing scents are no longer suitable for farmland security. This paper presents an IoT based farmland intrusion detection model using sensors and computer vision techniques. Passive Infrared (PIR) sensors and camera sensors are mounted in strategic positions on the farm. The PIR sensor senses motion by the radiation of body heat and sends a message to the raspberry pi to trigger the camera to take a picture of the scene. An improved Faster Region Based Convolutional Neural Network is developed and used for object detection and One-shot learning algorithm for face recognition in the case of a person. At the end of the detection and recognition stage, details of intrusion are sent to the farm owner through text message and email notification. The raspberry pi also turns on the wade off system to divert an intruding animal away. The model achieved an improved accuracy of 92.5% compared to previous methods and effectively controlled illegal entry into a farmland.
[...] Read more.By Oluwatoyin C. Agbonifo Olutayo K. Boyinbode Fisayo N. Oluwayemi
DOI: https://doi.org/10.5815/ijmecs.2021.05.04, Pub. Date: 8 Oct. 2021
Digital game based learning (DGBL) system is a promising area of research and debate, as it promotes contextualized learning, creates and harnesses motivation in learning capacities and encourages curiosity. DGBL takes place in a technological-mediated environment while engaging players in a learning activity through the support of computers. Several digital game based learning systems have been deployed for educational purposes to aid or support students in hands-on-learning experiences and constructive knowledge that involves mental reasoning processes. Hence, the research paper presented a development of digital game based fraction algebra learning system which is associated with game principle of snakes and ladders with underpinned concept of step-by-step procedure of solving mathematical problems. The system was tested by participants of FUTA staff primary school and the results of performance evaluation showed that the system could greatly support students to learn effectively the fraction algebra through game technology and would increase the students’ thinking process.
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