Real-Time Realistic Telepresence using a 360 ° Camera and a Virtual Reality Box

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Dan Vincent G. Alcabaza 1,* Marvin E. Legaspi 1 Trisha Leinelle Muyot 1 Kate Louise C. Ofren 1 Johsua Angelo D. Panganiban 1 Roselito E. Tolentino 1

1. Polytechnic University of the Philippines – Santa Rosa Campus

* Corresponding author.


Received: 7 May 2018 / Revised: 1 Jun. 2018 / Accepted: 11 Jun. 2018 / Published: 8 Mar. 2019

Index Terms

Real-Time, Telepresence, Virtual Reality, 360° Camera, Head Mounted Display


This study focuses on the transmission of live 360 video using Ricoh Theta S which is transmitted to Android phone mounted in BoboVR. The proposed solution is to use a 360 camera that captures the scene in all direction and create an application which streams the captured 360 live video from Laptop (Server) into the Android Phone (Client). The Android phone’s IMU sensor is responsible for the corresponding viewport selected from the 360 environment. The viewport is subject for Stereoscopic SBS to show the 3D effect in accordance with the user’s perception The viewport is subject for Stereoscopic SBS to show the 3D effect in accordance with the user’s perception. A 3D video can be produced by applying the Stereogram SBS. Also, depth can be perceived due to the varying distance between the focal baseline and focal length.

Cite This Paper

Dan Vincent G. Alcabaza, Marvin E. Legaspi, Trisha Leinelle Muyot, Kate Louise C. Ofren, Johsua Angelo D. Panganiban, Roselito E. Tolentino, "Real-Time Realistic Telepresence using a 360° Camera and a Virtual Reality Box", International Journal of Information Technology and Computer Science(IJITCS), Vol.11, No.3, pp.46-52, 2019. DOI:10.5815/ijitcs.2019.03.05


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