The Use of Computer Games in Teaching: The Impact on the Psychological State and Educational Success of Students

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Author(s)

Sergey Glushkov 1 Tarek Mohamed 2,* Guzalia Shagivaleeva 3 Ekaterina Kuzmina 4

1. Medical Informatics and Statistics Department, I.M. Sechenov First Moscow State Medical University, Moscow, Russian Federation

2. College of Mass Communication, Ajman University, Ajman, United Arab Emirates

3. Department of Psychology, Kazan Federal University, Kazan, Russian Federation

4. Department of Polyclinic Therapy, I.M. Sechenov First Moscow State Medical University, Moscow, Russian Federation

* Corresponding author.

DOI: https://doi.org/10.5815/ijmecs.2026.01.10

Received: 18 Nov. 2024 / Revised: 27 Apr. 2025 / Accepted: 29 Jul. 2025 / Published: 8 Feb. 2026

Index Terms

Computer Games, Education, Students, Teachers, Technology

Abstract

One of the main concerns in educational research is the effect of computer games on students' psychological well-being and academic achievement. Three hundred students from the State Academic University for the Humanities and Kazan Federal University participated in this study to look at these consequences. Using a mixed-methods approach, quantitative data from standardized questionnaires (GHQ, STAI) and qualitative data from semi-structured interviews were combined. The two universities had GHQ ratings of 15.0 and 17.6 and STAI values of 40.5 and 38.7, respectively, indicating moderate anxiety and general health concerns. Self-reported GPA indicated generally strong academic achievement, with no significant disparities between universities. Significant support was found for educational games in the survey replies, with 75% citing higher motivation and 80% agreeing that they had a favorable influence on learning. Nonetheless, 50% of educators reported difficulties incorporating games into their courses. These results demonstrate how educational games may improve learning and engagement. According to the study, more investigation is required to examine long-term impacts, variances among populations, and aspects of game design that maximize learning results.

Cite This Paper

Sergey Glushkov, Tarek Mohamed, Guzalia Shagivaleeva, Ekaterina Kuzmina, "The Use of Computer Games in Teaching: The Impact on the Psychological State and Educational Success of Students", International Journal of Modern Education and Computer Science(IJMECS), Vol.18, No.1, pp. 162-174, 2026. DOI:10.5815/ijmecs.2026.01.10

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